Pixel Heroes: Byte & Magic For Mac


Pixel Heroes: Byte & Magic is such a charming, funny, and addictive retro RPG experience that it's a must-play for anyone looking for an old-school fun-filled adventure. If it sounds like your kind of ale then I'll see you at the bar! Enter the world of PIXEL HEROES and prepare yourself for a thrilling RPG/Roguelike experience like you have never seen before&excl. Pixel Heroes: Byte & Magic. Choose and pay for your game via our quick, secure checkout; A simple, plain English download instructions link will be available as soon as you complete your order.

Here is the rundown of all attributes and combat properties,
LIF (Life): Affects HP.
STR (Strength): Raises PWR (Power: physical damage, mostly melee) and DefPhy (Physical Defense).
DEX (Dexterity): Raises ACC (Accuracy: physical damage, mostly ranged) and DefPhy.
INT (Intelligence): Raises MAG (Magic: spell damage) and DefMag (Magical Defense)
FAI (Faith). Raises SPR (Spirit: healing properties) and DefMag.
If you are going to level up, strengthen the stats that you really need. You just can't go all-around jack-of-all-trades. Already decide what you want for your hero from the start to the finish. What they seem like in the beginning can be changed in the long run. I am very partial with the Priest, as you can remember, because it takes too much time and investment for him to contribute damage wise. There is no real assurance that you can go far with a Priest when the drops (offensive magic spells) will not just go your way.
Remember, a Rogue can be a great frontliner given its skillset. You can put her on the frontline cast the immunity skill and backstab the middle lane and weaken the casters / range enemies because they tend to be too soft when it comes to physical attacks. Swap again with a beefier or healthier hero to soak all the damage the next battle until the skill cooldown recharges.
This is just an example. You can be diverse, and think of what you can do with the heroes you have chosen. You might be able to pull off an all caster line-up (which can be actually possible because there is a Battlemage) and cast spells until you clear the dungeon. Or not.
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Battles and Stat-building
Pixel Heroes: Byte & Magic Guide

Added:
As already said in the review itself, this game utilizes the turn-based gameplay. This is the classic turn-based, as there are no Active Time Bars, the DEX or Speed STAT will not determine who will have the next turn. It is your party - the enemy party - your party - the enemy party turn system. If there is only one enemy left, it will be your party and then the enemy. This is imporant: kill the strongest damage dishing enemy first! When that gargantuan of an opponent is left, he will have more chances to inflict damage since there are no other units left to get that turn out of its murderous hands! This goes both ways too, you cannot use the same hero twice in a row, except when he or she is the only one left.
You will always have to fight first. Use this to inflict statuses like Stun or Bleeding to keep you at the advantage. Also, this might also waste the enemies one turn if they choose to heal or clear the status infliction. Keyword is 'might', because they usually do not.
Your actions are divided into two, equipment-based and default skills. If you equip a sword, you can use it as well as its enchancements, same goes for the shield, you can use it to inflict minor damage and grant you minor protection (which is a waste, but still, equipping a shield is important especially if it has immunity bonuses, or at least a little bit of resistance). Spells are to be equipped too, regardless of the hero. You can have a Warrioress summoning magical fires from the bellows of the Earth, if you choose too.
The other one is the innate skills of the heroes, this are usually much powerful than the spellsheets and weapon you can equip but has cooldown. Most of these have really long cooldowns. The cooldowns are per turn that goes beyond the battle. So it is the total turn, not just within the current battle as it does not readily resets the cooldown when you win the encounter.

Remember to look out for the Log screen as this will give you an idea of which elements your opponent is weak, or immune to when you missed it the first time it was plastered all over the place. This will also give you an idea of which elements these enemies are prone to casting.
When your heroes level-up, the STAT growth also depends on their base growth. Meaning, they are already have the growth bonuses themselves. You will be given three points to distribute as stats, adding them to a hero's stat will net different results. For example, the Priest will have flat +5 for every point you put in its INT and only +1 for every point in STR. Naturally, you put all the points to the INT, but you also have to put some in LIF for the HP, and even in DEX for those spells that might use the amount of DEX as bonus damage among other reasons (pure hypothetical this is).
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