Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players.
Hardcore SK Rimworld A16 project 5.1 (07.06.17) The idea to create this project, appeared after using other modpacks, in which I didn't like a game balance. Some of its mods greatly simplify the gameplay, making it soon not interesting. The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet. RimWorld MAC Game is a science fiction based colony sim with an intelligent AI playing the role of storyteller. The setup of the game takes its inspiration from Dwarf Fortress, Dune, and Firefly. The game has you beginning as one of the three survivors of a shipwreck that takes place in a faraway world.
When active, it is seen as an additional menu on the top of the screen.
- 1Features
- 2Options
- 3Debug Action Menu
- 4Debug Logging Menu
RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. You begin with three survivors of a shipwreck on a distant world. Manage colonists’ moods, needs, wounds, and illnesses. Royalty introduces an expanded soundtrack to RimWorld and I think it’s just the icing on the cake for me. The musical score of any game or movie is incredibly important to my enjoyment of the. Help keep the channel alive and uncensored over at Patreon! Royalty, available on Steam: https://store.steampowe.
Features
Items are shown from left to right in the picture.
Debug log
An output log for debugging. Shows errors if they occur, as well as debug outputs.
Package editor
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
View settings
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
Debug actions menu
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
Debug logging menu
Where some debugging information can be found, like crop economy, item nutrition, and such.
Inspector
Lets you see what's happening in the game.
God mode
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.
Godmode persists even when development mode is turned off.
Autopause
Toggles autopause when an error is logged.
Save translation report
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
Options
Permanently disable
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder
It can be retrieved through:Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
Debug Action Menu
Rimworld - Royalty For Macbook
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
Commands prefaced with with 'T:' seem to temporarily alter the mouse behavior to do execute the command on left click, with right click cancelling this behavior.
Commands ending with an ellipsis '...' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.
Incidents
Creates events and raids
Action | Effect |
---|---|
Do incident (Map) | ? |
Do incident x10 (Map) | ? |
Do incident w/ point (Map) | ? |
Execute raid with points | ? |
Execute raid with factions | ? |
Execute raid with specifics | ? |
Quests
Tools for adding quests.
Action | Effect |
---|---|
Generate quest | ? |
Generate quests x10 | ? |
DGenerate quests x30 | ? |
Generate quest (1x for each points) | ? |
QuestPart test | ? |
Log genearted quest savedata | ? |
General
?
Action | Effect |
---|---|
Destroy All Plants | Destroys all plants on the map. |
Destroy All Things | Destroys everything [Clarification needed] on the map. |
Destroy Clutter | ? |
Finish All Research | Finishes all research projects. |
Replace All Trade Ships |
|
Change weather... | Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather |
Play song... | ? |
Play sound... | ? |
End game condition... | ? |
Add Prisoner | ? |
Add Guest | ? |
Force Enemy Assault | If there are waiting enemies on the map, force them to begin their attack. |
Force Enemy Flee | If there are attacking enemies on the map, force them to flee. |
Adaption Progess10 Days | ? |
Unload Unused Assets | ? |
Name settlement | ? |
Next lesson | ? |
Regen All Map Mesh Sections | ? |
Change Camera Config | ? |
Force Ship Countdown | ? |
Force Start Ship | ? |
Flash Trade Drop Spot | ? |
Kill Faction Leader | ? |
Kill Kidnapped Pawn | ? |
Set Faction Relations | ? |
Visitor Gift | ? |
Refog Map | ? |
Use Gen Step | ? |
Increment Time1 Hour | ? |
Increment Time6 Hours | ? |
Increment time 1 day | ? |
Increment Time1 Season | ? |
Storywatcher tick 1 day | ? |
Add techprint to project | ? |
Apply techprint on project | ? |
Kill Random Lent Colonist | ? |
Destroy All Hats | ? |
Pawn Kind Apparel Check | ? |
Pawn Kind Ability Check | ? |
Award 4 honor | ? |
Award 10 honor | ? |
Remove 4 honor | ? |
Reduce royal title | ? |
T: Destroy | Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind. |
T: Kill | Left click to kill an object or pawn. Killing this way would leave behind corpses or resources. |
T: 10 damage | Left click to deal 10 damage to an object or pawn. |
T: 500 damage | Left click to deal 10 damage to an object or pawn. |
T: Clear area 21x21 | Left click to destroy all objects in a 21 by 21 area, excluding flooring. |
T: Make Rock 11x11 | ? |
T: Explosion (bomb) | Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel |
T: Explosion (flame) | Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel |
T: Explosion (stun) | Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel |
T: Explosion (EMP) | Left click to create exposions of EMP. The explosions have a radius of ? tiles and do ? damage. Right click to cancel |
T: Explosion (extinguisher) | Left click to create explosions of firefoam similar to a firefoam popper. The foam has a radius of ? tiles and create Firefoam on the ground. Right click to cancel |
T: Explosion (smoke) | Left click to create clouds of Smoke. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel |
T: Lightning Strike | Left click to create Lightning strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel |
T: Add Snow | ? |
T: Remove Snow | ? |
T: Clear All Snow | ? |
T: Push heat (10) | ? |
T: Push heat (1000) | ? |
T: Push heat (-1000) | ? |
T: Finish Plant Growth | ? |
T: Grow1 Day | ? |
T: Grow To Maturity | ? |
T: Regen Section | ? |
T: Randomize Color | ? |
T: Rot1 day | ? |
T: Force sleep | ? |
T: Fuel -20% | ? |
T: Break down... | ? |
T: Use Scatterer | ? |
BaseGen | ? |
SketchGen | ? |
T: Make Roof | ? |
T: Delete Roof | ? |
T: Test Flood Unfog | ? |
T: Flash Closwalk Cell30 | ? |
T: Flash Walk Path | ? |
T: Flash Skygaze Cell | ? |
T: Flash Direct Flee Dest | ? |
T: Flash Spectators Cells | ? |
T: Check Reachability | ? |
T: Flash TryFindRandomPawnExitCell | ? |
T: RandomSpotJustOutsideColony | ? |
T: Random Spot Near ThingAvoiding Host??? | ? |
T: Attach Fire | ? |
Pawns
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.
Action | Effect |
---|---|
T: Resurrect | ? |
T: Damage Until Down | ? |
T: Damage Legs | ? |
T: Damage To Death | ? |
T: Carried Damage To Death | ? |
T: 10 damage until dead | ? |
T: Damage Held Pawn To Death | ? |
T: Surgery Fail Minor | ? |
T: Surgery Fail Catastrophic | ? |
T: Surgery Fail Ridiculous | ? |
T: Restory Body Part | ? |
Apply damage... | ? |
Apply Hedif... | ? |
T: Remove Hediff... | ? |
T: Heal random injury (10) | ? |
T: Activate HediffGiver | ? |
Activate HediffGiver World Pawn | ? |
T: Discover Hediffs | ? |
T: Grant Immunities | ? |
T: Give Birth | ? |
T: Resistance -1 | ? |
T: Resistance -10 | ? |
T: +20 neural heat | ? |
T: -20 neural heat | ? |
T: List Melee Verbs | ? |
T: Add/remove pawn relation | ? |
T: Add Opinion Talks About | ? |
T: Force vomit... | ? |
T: Psyfocus +20% | ? |
T: Psyfocus -20% | ? |
T: Food -20% | ? |
T: Rest -20% | ? |
T: Joy -20% | ? |
T: Chemical -20% | ? |
Set Skill | ? |
Max Skill | ? |
T: Max All Skills | ? |
Mental break... | ? |
Mental state... | ? |
T: Stop mental state | ? |
Inspiration... | ? |
Give trait... | ? |
Set backstory | ? |
Give ability... | ? |
Give Psylink... | ? |
T: Remove neural heat | ? |
T: Give good thought... | ? |
T: Give bad thought... | ? |
T: Clear Bound Unfinished Things | ? |
T: Force Birthday | ? |
T: Recruit | ? |
T: Damage Apparel | ? |
Wear apparel (selected) | ? |
Equip primary (selected) | ? |
T: Tame Animal | ? |
T: Train Animal | ? |
T: Try Develop Bound Relation | ? |
T: Queue Training Decay | ? |
T: Start Marriage Ceremony | ? |
T: Force Interaction | ? |
Start Random Gathering | ? |
Start Gathering | ? |
T: Start Prison Break | ? |
T: Pass To World | ? |
T: Make1 Year Older | ? |
T: Try Job Giver | ? |
T: Try Joy Giver | ? |
T: EndCurrentJob(InterruptForced) | ? |
T: CheckForJobOverride | ? |
T: Toggle Job Logging | ? |
T: Toggle Stance Logging | ? |
T: Kidnap colonist | ? |
T: Face cell (selected)... | ? |
Spawning
Spawns things - items, pawns, terrain etc.
Action | Effect |
---|---|
Spawn Pawn | ? |
Spawn Weapon | ? |
Spawn apparel... | ? |
Try place near thing... | ? |
Try place near stack of 25... | ? |
Try place near stack of 75... | ? |
Try place direct thing... | ? |
Try place direct stack of 25... | ? |
T: Try add to inventory... | ? |
Spawn thing with wipe mode... | ? |
Set terrain... | ? |
Spawn Mech Cluster | ? |
T: Make filth x100 | ? |
T: Spawn Faction Leader | ? |
Spawn world pawn... | ? |
Spawn thing set... | ? |
Trigger effecter... | ? |
Spawn Shuttle | ? |
Map management
?
Action | Effect |
---|---|
Generate Map | ? |
Destroy Map | ? |
Leak Map | ? |
Print Leaked Map | ? |
Add Game Condition | ? |
Remove Game Condition | ? |
T: Transfer | ? |
Change Map | ? |
Regenerate Current Map | ? |
Generate Map With Caves | ? |
Run Map Generator | ? |
Force Reform in Current Map | ? |
Autotests
?
Action | Effect |
---|---|
Make Colony (full) | ? |
Make colony (animals) | ? |
Test force downed x100 | ? |
Test force kill x100 | ? |
Test Surgery fail catastrophic x100 | ? |
Test Surgery fail ridiculous x100 | ? |
Test generate pawn x1000 | ? |
T: Generate Pawns Of All Shapes | ? |
Check Region Listes | ? |
Test time-to-down | ? |
Battle Royale All PawnKinds | ? |
Battle Royale Humanlikes | ? |
Battle Royale By Damagetype | ? |
Debug Logging Menu
Economy
?
Action | Effect |
---|
General
?
Rimworld Royalty Guides
Action | Effect |
---|
Incidents
?
Action | Effect |
---|
Pawns
?
Action | Effect |
---|
Performance
?
Action | Effect |
---|
System
?
Action | Effect |
---|
Text generation
?
Action | Effect |
---|
UI
?
Action | Effect |
---|
World pawns
?
Action | Effect |
---|
Ludeon Studios have released a new expansion to their popular colony management sim, RimWorld.
The Royalty DLC introduces the Empire, a technologically advanced society obsessed with knightly traditions that have come to settle the rimworld.
Colonists can ally with the Empire, climbing through the ranks of nobility and gaining access to various titles, advanced technology, and psychic abilities.
You can find the DLC launch trailer below.
The DLC coincides with a free update that you can read more about here.
You can find a rundown of the new DLC (via Steam) below:
The Empire has arrived. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens. Now they settle the rimworld, and seek allies.
Royal Titles
Colonists can gain royal titles bestowed by the Empire. A Knight or Count can call upon the Empire’s elite troops in times of need, bond with unique bladelink weapons, and wield psychic abilities.
Those who hold titles become haughty and demanding. They’ll need luxurious bedrooms and grand throne rooms. They’ll issue wild decrees that must be carried out. They’ll make inspiring or demoralizing speeches from the throne. They’ll play piano, harp, and harpsichord. They’ll demand royal clothes and crowns.
Psychic Powers
Titles give the right to an Imperial psychic amplifier. Those who hold one can use their mind to manipulate and defeat their foes. Psycasters can blind enemies or mind-control them, block sensations of pain or confer deadly focus on an ally. Advanced psycasts induce mass vomiting in crowds of foes, teleport objects or people, drive enemies insane en masse, or render allies temporarily invisible for stealth attacks.
For those who wish to live as rebels against the Empire, there are other ways of acquiring psychic amplifiers as well.
Quests
Earning royal titles means completing quests. Since RimWorld is a story-generation game, quests aren’t fixed like in other games. Instead, the system procedurally generates unique quests with every new game. Different goals, foes, guests, rewards, helpers, special threats, and world conditions combine to create endless varied stories and challenges.
Quests will reward you with new allies, unique implants, archotechnological artifacts, gear, royal titles, faction goodwill, and more. Quest givers may even provide special helpers during the quest – for example, a quest may ask you to fight a huge mechanoid cluster, but also include help from elite Imperial cataphracts to make the battle winnable.
The purpose of quests is to generate dramatic stories that couldn’t happen otherwise. Quest challenges are grander and more exotic than day-to-day defense, but the only happen if you accept them.
- Hosting quests ask the player to host a group of dangerous prisoners, haughty royals, derpy pets, hunted refugees, or other guests. The guests may be injured or healthy, useful allies or helpless burdens, single or numerous. They may be hunted by mercenaries, pirates, mechanoids, or more. You might need to get the guests to an escape shuttle under fire.
- Construction quests ask the player to build something special, and sometimes, to protect it from attacks.
- Assistance quests ask you to send some of your colonists to help an ally for a time.
- Site quests open nearby sites that present opportunities, threats, and mysteries.
- Threat quests present special combinations of mechanoid clusters, raids, animal attacks, atmospheric effects, weather, and more, in exchange for rewards.
The final quest comes after you have climbed the ranks of Imperial nobility. Host the Imperial High Stellarch and his elite Stellic Guards in your luxurious court, protect them from their enemies, and be invited to leave the rimworld as an honored royal guest.
Mech Clusters
Mechanoids can now create mechanoid clusters – groups of new mechanoid buildings which work together to present a unique tactical challenge.
Mech clusters always appear in an initially dormant state. The player can take the time to decide and execute a plan of attack. This puts the player on the offensive, which contrasts with the defense-oriented fights in the base game. Mech cluster elements include:
- World condition makers that poison the air, darken the sky, or create some other world condition.
- Shields to block bullets or mortar fire
- Factories to assemble new mechanoids over time.
- Beacons to call reinforcements.
- Turrets, mortars, and surrounding walls.
- Unstable power units which you can attack to create explosions, or steal.
- Alarm systems of various types.
- Mechanoid defenders including the new Pikeman sniper mech.
Each mech cluster generates with a unique layout, presenting a unique tactical puzzle. Some of them will require a frontal assault. Others may be susceptible to mortar bombardment. You may be able to plant explosives inside the cluster before waking it up. A few can be defeated with a key sniper shot to a critical structure. There are many other tactics. Mech clusters can even be used to your advantage if you can lure foes or undesired allies into them.
Imperial Tech
Imperial technology mixes ancient weapons and ultratechnology. They wield plasma swords, electrical zeushammers, and hypersharp monoswords. Some of their weapons can speak directly to the wielder through a psychic link. These bladelink weapons are frighteningly effective, but bonding to one is a lifelong commitment. Imperials also have a rich tradition of body implants – neurocalculators, drill arms, gastro-analyzers, skin hardening glands, under-skin weapons, poison attacks, aesthetic enhancements, nuclear stomachs, and love enhancers. You can acquire their techprints and craft all of these.
New Music
This expansion includes a new full album worth of new music by Alistair Lindsay, composer of the original RimWorld soundtrack.
(Since RimWorld translations are fan-made, non-English languages won’t be available for the expansion immediately upon release.)
RimWorld is available on Windows PC, Linux, and Mac (all via Steam).